_m_o_d_e Specifies a symbolic value representing a shading technique.
Accepted values are GGGGLLLL____FFFFLLLLAAAATTTT and GGGGLLLL____SSSSMMMMOOOOOOOOTTTTHHHH. The initial value is
GGGGLLLL____SSSSMMMMOOOOOOOOTTTTHHHH.
DDDDEEEESSSSCCCCRRRRIIIIPPPPTTTTIIIIOOOONNNN
GL primitives can have either flat or smooth shading. Smooth shading,
the default, causes the computed colors of vertices to be interpolated as
the primitive is rasterized, typically assigning different colors to each
resulting pixel fragment. Flat shading selects the computed color of
just one vertex and assigns it to all the pixel fragments generated by
rasterizing a single primitive. In either case, the computed color of a
vertex is the result of lighting if lighting is enabled, or it is the
current color at the time the vertex was specified if lighting is
disabled.
Flat and smooth shading are indistinguishable for points. Starting when
ffffggggllllBBBBeeeeggggiiiinnnn is issued and counting vertices and primitives from 1, the GL
gives each flat-shaded line segment i the computed color of vertex i+1,
its second vertex. Counting similarly from 1, the GL gives each flat-
shaded polygon the computed color of the vertex listed in the following
table. This is the last vertex to specify the polygon in all cases
except single polygons, where the first vertex specifies the flat-shaded
color.
_p_r_i_m_i_t_i_v_e _t_y_p_e _o_f _p_o_l_y_g_o_n i _v_e_r_t_e_x
____________________________________
Single polygon (i == 1) 1
Triangle strip i+2
Triangle fan i+2
Independent triangle 3i
Quad strip 2i+2
Independent quad 4i
Flat and smooth shading are specified by ffffggggllllSSSShhhhaaaaddddeeeeMMMMooooddddeeeellll with _m_o_d_e set to
GGGGLLLL____FFFFLLLLAAAATTTT and GGGGLLLL____SSSSMMMMOOOOOOOOTTTTHHHH, respectively.
EEEERRRRRRRROOOORRRRSSSS
GGGGLLLL____IIIINNNNVVVVAAAALLLLIIIIDDDD____EEEENNNNUUUUMMMM is generated if _m_o_d_e is any value other than GGGGLLLL____FFFFLLLLAAAATTTT or
GGGGLLLL____SSSSMMMMOOOOOOOOTTTTHHHH.
GGGGLLLL____IIIINNNNVVVVAAAALLLLIIIIDDDD____OOOOPPPPEEEERRRRAAAATTTTIIIIOOOONNNN is generated if ffffggggllllSSSShhhhaaaaddddeeeeMMMMooooddddeeeellll is executed between
the execution of ffffggggllllBBBBeeeeggggiiiinnnn and the corresponding execution of ffffggggllllEEEEnnnndddd.